Warriors tend to be a very fun class to PvP with. If you are looking for something that does a lot of damage (if used correctly) and isn't to squishy. Then a Warrior is the class for you.
I am on the Alliance by the way. If you are on Horde and you see something that has to do with the Alliance, please flip that to Horde.
For example...Medallion of the Alliance = Medallion of the Horde
Alright class, lets begin.
Everyones dream is to become an amazing Warrior. They dream of flying into the battle on a big dragon and just blow everyone out of the way. Everyone dreams about a class that does a lot of damage but also takes damage. Everyone wishes they were made to be a Warrior. But not everyone is made for it =). So heres a Guide for the ones that wish to be a PvP Warrior.
What you will find in this PvP Warrior Guide.
Table of Contents.
1) Talents.
2) Glyphs.
3) Weapon of choice.
4) Armor of choice.
5) Stats you'll need.
6) Gems
7) Ways to obtain the Weapons and Armor.
8) What type of Enchants you'll need.
9) Power Rotation.
10) How to counter some classes.
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PvP Warriors need to bring out the damage, crits, and bleeding to their target. The damage is increased when using Rend by far. Also I have seen Warriors without any talent points in Overpower. A 50% INCREASE on Critical Strike Chance for Overpower. I'm not sure why someone would not want this. But I have done 7k+ critical hits with it.
The talent Anger Management should have 0 Talent Points in it because...well its not useful. When you Charge into battle, 95% of the time you will not have a low amount of Rage. The only reason you would have a low rage amount is if the target is AFK.
Arms Warriors are built around the use of Overpower. Overpower is an extra move that will crit most of the time. But now onto weapon part of the Talent Tree. My Warrior uses Furious Gladiator's Crusher, so I put points in Mace Specialization. I find that Warriors should ONLY use Maces and Axes, MAINLY because you either want Crit or Armor Penetration.
I cover everything else in the Power Rotation section of the Guide.
Glyphs
Major Glyphs
Glyph of Overpower
Adds a 100% chance to enable your Overpower when your attacks are parried.
Glyph of Mortal Strike
Increases the damage of your Mortal Strike ability by 10%
Glyph of Rending
Increases the duration of your rend ability by 6 seconds.
Minor Glyphs
Glyph of Battle
Increases the duration of your Battle Should ability by 2 minutes.
Glyph of BloodRage
Reduces the health cost of your Bloodrage ability by 100%
Major Glyphs
Glyph of Overpower
Adds a 100% chance to enable your Overpower when your attacks are parried.
Glyph of Mortal Strike
Increases the damage of your Mortal Strike ability by 10%
Glyph of Rending
Increases the duration of your rend ability by 6 seconds.
Minor Glyphs
Glyph of Battle
Increases the duration of your Battle Should ability by 2 minutes.
Glyph of BloodRage
Reduces the health cost of your Bloodrage ability by 100%
Glyph of Overpower gives you more of a chance to use Overpower, which means you'll have more chances to get a critical hit, which means you would do more damage than if you didn't have it.
Glyph of Mortal Strike is important because well...Mortal Strike is used A LOT as a PvP Arms Warrior, so it needs a damage boost.
Glyph of Rending increase the duration of your Rend. Arms Warriors should ALWAYS use Rend. If a Rogue is attacking you, and he/she suddenly uses Vanish you'll want that Rend bleed effect because if a Rogue takes ANY damage in Stealth they'll lose the Stealth which means you wont get a mean old Cheapshot. It also does a lot of damage in general.
Glyph of Battle should be used because you don't want to worry about your Battle Shout's duration when you are fighting. Two minutes is not enough time for you to be comfortable. You shouldn't have to glance over to see if it is still active. And why use Battle Shout some MAY ask. Well who doesn't love extra attack power?
Glyph of Bloodrage reduces the health cost. The power BloodRage consumes some HP. But why lose that HP when you could just use it to STAY ALIVE ? Some players might not think its much. But how many Minor Glyphs for Warriors are out there ? Why not use it right ?
Weapon of Choice
PvP Arms Warriors should only use Two Handed Weapons. If you are just starting your PvP Warrior and you do not have a good weapon, and if you do not plan on donating. Heres a list of non donor PvP Weapons you should at least get with Votepoints.
Axe
Wrathful Gladiator's Sunderer
Mace
Wrathful Gladiator's Crusher
Polearm
Wrathful Gladiator's Halberd
Sword >.>
Wrathful Gladiator's Claymore
Armor of Choice
Warriors in general want to wear Plate (Lol I had to put this in because there were people that didn't know this >.>). If you are just starting your Warrior, you'll want to aim for Furious armor. If you are donating, you'll want to aim for Wrathful gear.
The Wrathful Set
You can obtain the 5 items below with a very high Arena Rating and Arena/Honor points.
Wrathful Gladiator's Plate Chestpiece
Wrathful Gladiator's Plate Shoulders
Wrathful Gladiator's Plate Helm
Wrathful Gladiator's Plate Gauntlets
Wrathful Gladiator's Legguards
You can obtain these items below with Honor points/Arena rating.
Wrathful Gladiator's Bracer of Triumph 43400 Honor
Wrathful Gladiator's Girdle of Triumph - 68200 Honor, Also requires an Arena Team rating of 1300
Wrathful Gladiator's Greaves of Triumph - 68200 Honor, Also requires an Arena Team rating of 1400
Trinkets
Medallion of the Alliance - I recommend getting the level 70 Medallion first if you are just starting out.
Level 80 medallion = 68200 Honor
Level 70 Medallion that does the same spell but less resilience = 8000 Honor
Battlemaster's Rage - 34100 Honor
When you get geared I recommend doing ICC 25 Boss runs until you get Deathbringers Will (Link not availabe because Wowhead has updated the trinket into Critical Strike Rating instead of 155 Armor Penetration).
Rings
Wrathful Gladiator's Band of Triumph
Ashen Band of Endless Might -
Wrathful Gladiator's Pendant of Triumph -
Wrathful Gladiator's Cloak of Triumph -
If you do not plan on donating, and if you want some of the Wrathful gear. You can obtain the Wrathful Cloak, Bracer, Gauntlets, Neck, Ring, and also Belt.
Stats you'll need
Arms Warriors should rip through their target. Plate or cloth, it shouldn't matter. When you get gear, you should look for Strength and Stamina. And since you're PvPing, resilience is also needed.
Critical strike, Strength, Stamina, Armor Penetration is all needed. Agility is meant more for Rogues/Hunters/Feral Druid mainly because it doesn't give more attack power then Strength. Some people think that Agility is the way to go because of the crit, attack power, and armor increase. For one you have armor, you have your talents, armor, and weapons give you your crit also. And your Strength also gives you Attack power.
Gems
Many Arms PvP Warriors think that Armor Penetration gems are amazing. To be honest...they are. BUT, if you stack Strength gems, you'll do the same damage. I personally like Armor Penetration, but if you want to stack Strength, go ahead.
Gems needed
Fractured Cardinal Ruby - +20 Armor Penetration Rating (link not available)
Bold Cardinal Ruby - +20 Strength
Like I said. Both are good to use.
What types of Enchants you'll need.
This is the list for the enchants needed for Arms Pvp Warriors.
Cloak - Enchant Cloak - Major Agility - +22 Agility
Belt - No Enchants
Boots - Enchant Boots - Tuskarr's Vitality - +15 Stamina and Minor Speed Increase
Bracer - Enchant Bracers - Greater Assault - +50 Attack Power
Chest - Enchant Chest - Powerful Stats - +10 All Stats
Rings (Need to be an Enchanter) - Enchant Ring - Assault - +32 Attack Power
Gloves - Enchant Gloves - Crusher - +44 Attack power
Helm - Arcanum of Torment - +50 Attack Power and +20 Critical Strike Rating
Legs - Icescale Leg Armor - +75 Attack Power and +22 Critical Strike Rating
Shoulders - Greater Inscription of the Axe - +40 Attack Power and +15 Crit Rating
Weapon - Enchant Weapon - Berserking - Berserking
Power Rotation.
Warriors have 3 Stances to work with. Battle, Defensive, Berserker. You will need ALL 3 stances.
Notice how Armor set gives a 5 second reduce cooldown on intercept ? Thats so you can charge twice. When you're in the game, place your Battle, Defensive, and Berserker stances on your Action Bars from your Spell Book (easier to press).
When you fight casters, they usually have fear, freeze, teleportation, and explosions that blast you away (fire mages, and ele shamans). And when they use those powers you need to get back in their face as fast as possible.
When you see a caster you should try to run up to them. If you feel like you can not, use your Charge, Hamstring, Rend, Mortal Strike.
If the caster blows you away for example. Change your Battle Stance, to your Berserker Stance, and then Intercept them immediately, and if they try to cast another spell, use your Pummel RIGHT AWAY to silence them. After you use your Pummel, switch back to Battle Stance and use your Hamstring again, and Bladestorm. As you are using your bladestorm, spin behind the target. A casters greatest weakness is fighting someone that is behind them. Their spell cancel and they can not start a spell if you are not in front of them. No matter what you should ALWAYS be jumping, and moving around them.
Charge, hamstring, rend, mortal strike, bladestorm (also do NOT FORGET TO USE YOUR OVERPOWER WHEN IT APPEARS. WHENEVERRRR it appears, USE IT)
If you get feared, or if the caster teleports. If anything happens to where you are not in their face like you were, you need to switch stances right away.
Intercept, hamstring, rend, mortal strike, bladestorm (remember to use overpower when it appears)
Melee players require a little bit more.
Your rotation is similar though. The only difference really is that you need to switch to Defensive Stance from time to time.
In Defensive Stance, you have 2 useful moves. Disarm, and Revenge.
There is a macro for Arms Pvp warriors
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